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Visual Design elements and Principles


Visual design elements and principles describe fundamental ideas about the practice of visual design.

The best designers sometimes disregard the principles of design. When they do so, however, there is usually some compensating merit attained at the cost of the violation. Unless you are certain of doing as well, it is best to abide by the principles.

  1. Color

Color is the result of light reflecting back from an object to our eyes. The color that our eyes perceive is determined by the pigment of the object itself. Color theory and the color wheel are often referred to when studying colour combinations in visual design. Color is often deemed to be an important element of design as it is a universal language which presents the countless possibilities of visual communication

2. Line

Line is an element of art defined by a point moving in space. Lines can be vertical, horizontal, diagonal or curved. They can be any width or texture. And can be continuous, implied, or broken. On top of that, there are different types of line, aside from the ones previously mentioned. For example, you could have a line that is horizontal and zigzagged or a line that is vertical and zigzagged. Different lines create different moods, it all depends on what mood you are using a line to create.

3. Point

A Point is basically the beginning of “something” in “nothing”. It forces the mind to think upon its position and gives something to build upon in both imagination and space. Some abstract points in a group can provoke humanagination to link it with familiar shapes or forms

4. Shape

A shape is defined as a two or more dimensional area that stands out from the space next to or around it due to a defined or implied boundary, or because of differences of value, color, or texture. Shapes are recognizable objects and forms and are usually composed of other elements of design.

For example, a square that is drawn on a piece of paper is considered a shape. It is created with a series of lines which serve as a boundary that shapes the square and separates it from the space around it that is not part of the square.

Types of shapes

Geometric shapes or mechanical shapes are shapes that can be drawn using a ruler or compass, such as squares, circles, triangles, ellipses, parallelograms, stars, and so on. Mechanical shapes, whether simple or complex, produce a feeling of control and order.

Organic shapes are irregular shapes that are often complex and resemble shapes that are found in nature. Organic shapes can be drawn by hand, which is why they are sometimes subjective and only exist in the imagination of the artist.

Curvilinear shapes are composed of curved lines and smooth edges. They give off a more natural feeling to the shape. In contrast, rectilinear shapes are composed of sharp edges and right angles, and give off a sense of order in the composition. They look more manmade, structured, and artificial. Artists can choose to create a composition that revolves mainly around one of these styles of shape, or they can choose to combine both.

5. Texture

6. Space

In design, space is concerned with the area deep within the moment of designated design, the design will take place on. For a two-dimensional design, space concerns creating the illusion of a third dimension on a flat surface:

  • Overlap is the effect where objects appear to be on top of each other. This illusion makes the top element look closer to the observer. There is no way to determine the depth of the space, only the order of closeness.

  • Shading adds gradiation marks to make an object of a two-dimensional surface seem three-dimensional.

  • Highlight, Transitional Light, Core of the Shadow, Reflected Light, and Cast Shadow give an object a three-dimensional look.

  • Linear Perspective is the concept relating to how an object seems smaller the farther away it gets.

  • Atmospheric Perspective is based on how air acts as a filter to change the appearance of distant objec

7. Form

In visual design, form is described as the way an artist arranges elements in the entirety of a composition. It may also be described as any three-dimensional object. Form can be measured, from top to bottom (height), side to side (width), and from back to front (depth). Form is also defined by light and dark. It can be defined by the presence of shadows on surfaces or faces of an object. There are two types of form, geometric (man-made) and natural (organic form). Form may be created by the combining of two or more shapes. It may be enhanced by tone, texture or color. It can be illustrated or constructed.

Types of balance in visual design

The top image has symmetrical balance and the bottom image has asymmetrical balance

  • Symmetry

  • Asymmetrical balance produces an informal balance that is attention attracting and dynamic.

  • Radial balance is arranged around a central element. The elements placed in a radial balance seem to 'radiate' out from a central point in a circular fashion.

  • Overall is a mosaic form of balance which normally arises from too many elements being put on a page. Due to the lack of hierarchy and contrast, this form of balance can look noisy but sometimes quiet.

Hierarchy A good design contains elements that lead the reader through each element in order of its significance. The type and images should be expressed starting from most important to the least important.

Scale/proportion Using the relative size of elements against each other can attract attention to a focal point. When elements are designed larger than life, scale is being used to show drama.

Dominance/emphasis Dominance is created by contrasting size, positioning, color, style, or shape.The focal point should dominate the design with scale and contrast without sacrificing the unity of the whole.

Similarity and contrast Planning a consistent and similar design is an important aspect of a designer's work to make their focal point visible. Too much similarity is boring but without similarity important elements will not exist and an image without contrast is uneventful so the key is to find the balance between similarity and contrast.

Similar environment There are several ways to develop a similar environment:

  • Build a unique internal organization structure.

  • Manipulate shapes of images and text to correlate together.

  • Express continuity from page to page in publications. Items to watch include headers, themes, borders, and spaces.

  • Develop a style manual and adhere to it.

8. Unity/harmony

According to Alex White, author of The Elements of Graphic Design, to achieve visual unity is a main goal of graphic design. When all elements are in agreement, a design is considered unified. No individual part is viewed as more important than the whole design. A good balance between unity and variety must be established to avoid a chaotic or a lifeless design.

Methods
  • Perspective: sense of distance between elements.

  • Similarity: ability to seem repeatable with other elements.

  • Continuation: the sense of having a line or pattern extend.

  • Repetition: elements being copied or mimicked numerous times.

  • Rhythm: is achieved when recurring position, size, color, and use of a graphic element has a focal point interruption.

  • Altering the basic theme achieves unity and helps keep interest.

If you wish to contribute, mail us at rahulzcreations@gmail.com

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